Introduction

My name is Thakshana Yogeswaran and I am a media student at The Latymer School. My candidate number is 9179.

I am working in Group 3 with Gift Emesi (9044), Angela Chen (9025) and Monica Aghadiuno (9365)

In order to view my work please click on the 3 labels on the right named A2 Research and Planning, A2 Construction and A2 evaluation.

Group 3 - Music Video

Inside Panels

Inside Panels
Our Digipack, top left - back, top right - front, bottom left - inside panel, bottom right - inside panel (CD)
This is a link to our website, click the image above to enter our site

Sunday 22 March 2015

Question 2: How does your media product represent particular social groups?

The main social group that we are trying to represent is the male gaming geeks/misfits who are socially awkward and do not fit into our perception of 'normal'.

Some typical representations of geeks/misfits in the media:

  1. They tend to have a really bad fashion sense
  2. Usually really into games and anything that stimulates an intellectual response
  3. They aren't usually any good with girls
  4. They are usually portrayed as a comedy character put there to make the audience laugh 
Examples in real media for 1:

Will from The Inbetweeners 2 movie. Analysis of his costume.

Examples in our film: 



Examples in real media for 2: 


In the video above, an extract from Big Bang Theory, we see Sheldon Cooper invent a highly complicated game called 'Three Person Chess'. Not only is he an intense gamer who loves playing games he also goes as far as inventing his own game. This shows how smart he is and in a way is a positive representation of geeks as they have outstanding intellectual ability. 

Examples in our film:


  • We can see the stacks of games next to his TV which implies that he plays games on a regular basis
  • There are many gaming posters on the wall which signifies his character and his hobbies, ie gaming
  • He has headphones on and looks proper concentrated (on the other shot) which suggests he's quite an intense gamer
  • We filmed this shot over his shoulder intentionally so that you could see all the posters, the games and him physically playing the game. This hopefully helps the audience figure out what kind of character he is.

Examples in real media for 3:


In this clip we see Amy be mad at Sheldon for not paying her any attention during their excursion on Valentine's day. To this Sheldon responds with a very awkward kiss. Even the audience feels awkward watching it. 

Examples in our film: 


In this scene we see Guy approach Bella and outstretch his hands for a handshake which people don't usually do anymore. People are usually greeted with hugs. He then says 'Oh I thought we'd get a take out'. This is his first date and he wants to get a take out! That's not usually what is considered a social norm for a first date. The guy usually organises a really nice date somewhere nice like a restaurant or do an activity together like watching a film. This tells us that he has minimal experience with girls and doesn't know how to behave around them. We deliberately made him like this so that the audience can feel sympathy towards Guy by the end of the opening sequence and see just how socially awkward he is. 


Examples in real media of 4: 


In this scene we see Will (the guy in the checkered shirt) dance really awkwardly around the girls whilst trying to copy the guy who can actually dance. This makes the audience laugh as it's a funny moment and the audience can see what a fool he is making of himself.

Examples in our film:

There are many comedic aspects to our geeky character Guy as even in the beginning of the film the rolls and falls out of bed instead of getting up like a normal person. He also turns on his shower too cold, mentions supergluing his hands together, picks the most ugliest outfit, turns up late to his first ever date and then offers to get a takeaway for them both. This will hopefully make the audience laugh as we have intentionally placed these shots in our opening sequence. It will help the audience identify with the character. 

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